#ifndef ENEMY_H_INCLUDED
#define ENEMY_H_INCLUDED
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>


class enemy {
	private:
	    //varialbes for my player
		int attack;
		//int defense;
		//int speed;
		int my_health;
		bool isAlive;
        bool focus;
		//things I want to return
		bool chose_heal;
		bool chose_attack;
		int selected_player;
        //things I'll use to store about the players
        bool isplayer_alive;
		int players_health[];
//SDL_Surface *myscreen;
        //myaudio* jason = new myaudio("aargh.wav");


	public:
		enemy();
		int update(int player1, int player2, int player3);
		int getHealth();
		void setDamage(int dam);
		bool attemptHeal();

		bool alive();
        void draw(int x, int y, SDL_Surface *myscreen);//SDL_Surface *screen);
        void playsound();

        bool getFocus();
        void setFocus(bool isFocus);


};


#endif // ENEMY_H_INCLUDED
